Helldivers II
Democracy, stratagems and the ancient GGG tradition of explaining why that friendly-fire incident was completely unavoidable.
The Grumpy Gamers Guild. Gaming, questionable tactics, friendly fire, Dota arguments, Valheim expeditions and whatever Ace is currently warning everyone about.
Each campaign gets its own panoramic crew banner. Images assemble as they enter the viewport, like a slightly unreliable tactical briefing.
Democracy, stratagems and the ancient GGG tradition of explaining why that friendly-fire incident was completely unavoidable.
Build. Explore. Survive. Complain. A Viking expedition with mead, questionable engineering and enough material for several future guild incidents.
The competitive wing of the guild. Taffy territory, creep waves, timing, arguments and the occasional perfectly reasonable rage quit.
The GGG heads for Arrakis. Sand, spice, survival, machinery and several people who will absolutely claim the plan was obvious afterward.
The guild's own 90-second shooting gallery. Steam valves, Dota chaos, orbital strikes, wigs, rage quits and enough private jokes to require an incident report.
Playable directly inside the site. Aim at the bullseyes, click or press Space to fire, R to reload and M for sound. Score unlocks keep the rooms escalating until the finale goes completely off the rails.
Officially unofficial GGG music. Turn it up until somebody complains.